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PERSUASIVE TECHNOLOGIES TO REDUCE SCREEN TIME

This project focused on understanding how screen-based technologies affect an individual's perception of mental and physical health. Excessive screen time negatively affects people in many ways which primarily include: Sleep quality, Concentration level and amount of time spent sitting. The project explored the implications for the design of a persuasive technology aimed at helping people reduce their screen time.

PROCESS

  1. Identified the research problem and built interview protocol and script.

  2. Interviewed users to understand the  process of using screen technologies (mobile, computer, TV, smart watches, tablets etc.). Qualitative analysis of interviews to organize the data for further exploration.

  3. Developed a survey, analyzed the results qualitatively and quantitatively to categorize the findings into three themes.

  4. Created personas and journey maps after testing. Results and concluding statements were recorded in the final report.

Screen Shot 2021-01-21 at 12.17.01 PM.pn
Screen Shot 2021-01-21 at 12.18.06 PM.pn

Please click on "View all projects files here" to read the content in the images

FINDINGS

The major findings were categorized into 3 themes:

  1. Time and effect

  2. Integration of technology in daily life

  3. Resistance to change 

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For the purpose of the survey, all the data analyzed from the interviews were distributed under these banners which helped explore data specific to the project and the implications of technology. These included: 

  • Technology Usage

  • Negative effects Awareness

  • Sleep Quality 

  • Excessive Sitting 

  • Concentration 

  • Demographic

App Screens

ON AN AVERAGE, A USER SPENDS 2.5 HRS IN A DAY ON HIS/HER MOBILE DEVICE AND 6.25 HRS IN A DAY ON HIS/HER COMPUTER.

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